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Fixes And Updates for Street Fighter 5

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Know the newest updates and fixes for Street Fighter 5

Capcom has a list of the new fixes that they have done in Street Fighter 5. Most of the game’s characters have become buggy especially in V-Trigger mode. Giving the far advantage to the other characters and a very big disadvantage to some. But it has all been since fixed, thank goodness! We have here the list of the bugs and its fixes for you.


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Character Bug Fixes

ALEX

ALEX

Bug

  • The Overhaul V-Skill of Alex is not negated when blocked by his opponent.

Fix

  • The V-Skill Overhaul can now be negated when blocked by the opponent.

BIRDIE

BIRDIE

Bug

  • Birdie has an unintentional throw invincibility.

Fix

  • Birdie’s entire motion now has a throw box available, removing the throw invincibility.

CAMMY

CAMMY

Bug

  • The Fatal Leg Twister of Cammy should not be able to throw an opponent in a crouch position.

Fix

  • The Fatal Leg Twister of Cammy can no longer throw an opponent that is in a crouch position.

CHUN LI

CHUNLI

Bug

  • Specifically to the opponent Dhalsim, the Yosokyahu’s first hit will make contact depending on a specific circumstance.

Fix

  • The hit box of Yosokyahu has been adjusted, giving the move consistency.

DHALSIM

DHALSIM

Bug

  • Dhalsim’s Yoga Gale has an empty guard box that is placed on high. This makes it hard to force the opponents to guard.

Fix

  • The empty guard box for Dhalsim’s Yoga Gale is now set on low making it easier for the opponents to be forced to guard

 


F.A.N.G.

FANG

Bug

  • F.A.N.G.’s lower body unintentionally disappears when on the M. or H. Ryobenda.

Fix

  • The collision box for M. or H. Ryobenda has been adjusted making the whole move consistent throughout the execution.

GUILE

GUILE

Bug

  • When Guile’s Sonic Hurricane hits an airborne opponent, it puts him in a 16 frame disadvantage.

Fix

  • An adjustment was made for the 16 frame disadvantage. Now, Guile is able to move first before his opponent after the attack.

IBUKI

IBUKI

Bug

  • The execution of the move Tobizaru will give Ibuki invincibility while she lands on the ground. Tenrai can only be available when on max charge.

Fix

  • Tobizaru now has a hurt box, making Ibuki prone to hits while landing. You can now use Tenrai even though it is not at max charge.

KEN

KEN

Bugs

  • When in V-Trigger, the L. Shoryuken’s landing motion will be cancelled to M., H. or Ex Shoryuken. The L.Shoryuken cancels when an opponent is able to jump over Ken.
  • There is an unfair disadvantage to Ken when using his Shoryuken as an initial attack.

Fixes

  • The L. Shoryuken cannot be cancelled to M., H. or Ex Shoryuken anymore.
  • The unfair disadvantage when Ken uses the H. Shoryuken as an initial attack has been removed.

 M. BISON

MBISON

Bugs

  • When used against certain actions the Ex Head Press would miss the second stomp.
  • When Psych Inferno hits an opponent, a very large amount will be gained in the meter of the opponent.

Fixes

  • A larger hit box was placed on the Hard Press move making it a rare occurrence for it to miss.
  • Psycho Inferno no longer gives a large amount in the meter.

NASH

NASH

Bugs

  • When Nash performs his Smi Sonic Boom it lets opponents pass through him when they come from behind.
  • When Nash is in a stunned state, some unintended behaviors occur.
  • The cameras would have crazy movements when doing the V-Trigger and V-Reversal.

Fixes

  • The setting of Nash’s collision box has been fixed. His opponents can no longer pass through him when coming from behind.
  • Nash’s collision box has been set so that his stunned state matches the correct position on the screen.
  • Fixed movement so that the camera will not have crazy movements during V-Trigger and V-Reversal.

RASHID

RASHID

Bugs

  • During Rashid’s Flap Spin, V. Spinning Mixer and Dash Spinning Mixer, it is impossible for the opponent to get into the guard position
  • Both kick buttons must be pressed at the same time for an Ex Eagle Spike to occur from the V-Skill Front Flip.
  • Rashid’s V-Trigger tornado passes through the opposite side of the opponent.
  • A huge distance is made when the Assault Beak is used as a counter hit.
  • Cannot cancel the initial jump frames into Altair.

Fixes

  • Rashid’s Flap Spin, V. Spinning Mixer and Dash Spinning Mixer can now be executed even when there is a one frame gap between the two kick buttons.
  • The collision box size of V Eagle Spikes has been increased, it can no longer pass through the opponent.
  • Rashid’s V-Trigger Tornado, no longer passes through the opposite side of the opponent.
  • When hit by the Assault Beak, Rashid and his opponent now has a normal distance between them..
  • The initial jump frames into Altair can now be cancelled.

RYU

RYU

Bug

  • Irregularity in the hit animation of Jordan Sanrengki.
  • Successfully completing the V-Skill Mind’s Eye during V-Trigger will not let you cancel the second half, so you cannot go into another Mind’s Eye.

Fixes

  • Normal behavior for the hit animation of Jordan Sanrengki.
  • You can now successfully perform another Mind’s Eye on the second half of the V-Trigger Mind’s Eye.

VEGA

VEGA

Bug

  • You can only use the V-Trigger Bloody Kiss-Rojo as a reversal if the claw is on a wake up or after guarding.

Fix

  • A reversal can now be executed with the V-Trigger Bloody Kiss-Rojo.

That is it on the list of fixes. Have you noticed any other fixes that should be done in the game? Share your thought with us in the comments below.


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