
Check Out the PlayerUnknown’s Battlegrounds Vaulting Update Here!

The PlayerUnknown’s Battlegrounds vaulting update has been released after it has been delayed for a few weeks. This came with the major content patch 1.0.
In the studio’s blog post, it is said that the build is actually not stable. Do expect client crashes and other problems with this patch.
The vaulting update is included in this patch and it gives players a verticality feature, allowing players to climb walls, cars, etc. With the same patch comes another important change which is called the bullet drag. Bullet drag is all about the trajectory and speed of the bullet being affected by wind, gravity, and other elements. VG24/7 made a quick list of the before and after changes in a chart that we’ve posted below:

The patch notes also included server optimisation, client optimisation and plenty more. You can check them out on the list below:
Client optimisation- Optimized terrain data to reduce memory usage
- Reduced the lag issue when terrain is loading
- Reduced the lag issue when multiple players are in sight
- Optimized server performance by adjusting network throughput
- Added vaulting and climbing action
- Vehicle driving balance is modified (we are adjusting driving sounds to be more realistic. Sources of vehicle sounds will be improved)
- Vehicle driving is adjusted to be more realistic (this is an early stage of balancing. We need your feedback to improve driving)
- Improved the vehicle and passenger animations
- Projectiles fired from firearms are now affected by air drag. This means that projectiles will now lose velocity over time leading to greater bullet drop and longer travel time
- Large scopes (8x, 15x) now have variable zoom that can be adjusted using the Mouse Wheel (by default)
- Red dot, holo and 2x sights can now have their reticle’s brightness adjusted using Mouse Wheel
- Fixed the excessive aim-punch while leaning in ADS mode
- Removed the blurring effect of the weapon and objects close to camera that appeared in non-ADS mode
- Neck is now protected by the helmet
- Damage to the chest area is increased
- The actual damage is now taking into account following multipliers:
- Base damage stat of the weapon
- Distance traveled by the projectile (damage decreases over distance)
- Hit area damage multiplier
- Weapon class multiplier
- Unified the sizes of all UAZ models, the number of seats decreased to four
- Improved the backpack capacity UI in the inventory screen
