Command & Conquer Remastered Collection Modding Support is a Go!
EA confirmed that the Command & Conquer Remastered Collection modding support will be available.
Ever since news of the remastered collection, fans of the game had been asking about modding support for it. However, that question had been avoided by both publishers EA and developer Petroglyph until recently.
The game’s producer Jim Vessella said in a statement that, “Today we are proud to announce that alongside the launch of the Remastered Collection, Electronic Arts will be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license. This is a key moment for Electronic Arts, the C&C community, and the gaming industry, as we believe this will be one of the first major RTS franchises to open source their source code under the GPL.”
Vessella also added, “So, what does it mean for Mod Support within the Remastered Collection? Along with the inclusion of a new Map Editor, these open-source DLLs should assist users to design maps, create custom units, replace art, alter gameplay logic, and edit data.”
Of course, fans of the game are ecstatic about the map editor and mod support. However, because of the coronavirus pandemic, the game will be missing its LAN Play. The LAN Play is important for offline tournaments as well as offline multiplayer.
The disappointment about LAN Play being absent is shared by Vessella and the developers. “We understand this feature is vital as both an avenue to play mods in multiplayer, and also to serve as a backup in case the online systems are ever down. We’re bummed this one got away, and will continue to keep this on our priority list going forward.”
Even though the Lan Play won’t be available, players are still excited for the game’s release. and are still happy about Command & Conquer Remastered Collection modding support.
Command and Conquer Remastered Collection will be launching on June 5, 2020 for PC.
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