Diablo 4 Bug Fixes Before Release

June 7, 2023 at 1:10 AM in Gaming News with no comments

Diablo 4 is about to launch but before that, Blizzard has made some bug fixes to ensure that the game will release okay.

By Daniel Burrows Daniel  |  Veena

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Diablo 4 Bug Fixes Before Release

Key Facts

  • Diablo 4 is set to launch on June 6.
  • Blizzard made some bug fixes before the game officially launches.
  • Changes had been made to synergies, paragon boards and Skills.
 
 

Diablo 4 Patch Notes


 

Diablo 4 is set to launch on June 6, but before that, Blizzard had been launching some bug fixes and tweaks to the game to balance out the classes and change some parts of the gameplay.

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The latest patch notes will rebalance the Diablo 4 classes. Also, some synergies are believed to create very powerful builds that are not balanced.

The complete Patch Notes can be found on Blizzard’s official blog. But we do have the most notable ones below:

 

  BARBARIAN

 

Skill Changes:

Challenging Shout

  • The reduction of damage from skill ranks has been reduced to 2% from 4%.
 

Legendary Aspect Changes:

Bold Chieftain’s Aspect

  • Each nearby enemy’s cooldown reduction has been reduced to 1.0-1.9 seconds from 2.7-5.4.
  • The Max cooldown reduction is from 12 seconds to 6 seconds.

Aspect of the Dire Whirlwind

  • Reduction of the increased critical strike chance per second is from 5-10% to 3-8%.
  • Reduction of the maximum critical strike chance bonus is reduced from 20-40% to 9-24%.
 

Item Changes:

Gahr’s Devastating Grips

  • The Whirlwind damage has been reduced from 50-70% to 16-26%.
  • The wreakable objects damage no longer increases the explosion damage.
  • Damage during explosions has increased with the first 100 Whirlwind hits.

  DRUID

 

Skill Changes:

Pulverize

  • Reduction of lucky hit chance from 33% to 25%.

Lightning Storm

  • Damage from the lightning storm has been increased from 32% to 40%

Grizzly Rage

  • Reduction of maximum extended duration from kills from 10 to 5 seconds.
 

Class Specialization:

Obsidian Slam

  • Kills are needed for increased bonus from 10 to 20.

Calm Before the Storm

  • Lucky Hit Chance has been reduced from 15% to 10%.
 

Passive Changes:

Electric Shock

  • Increase of the damage bonus from 5/10/15% to 6/12/18%
 

Legendary Aspect Changes:

Shockwave Aspect

  • Reduced damage from 90-130% to 60-100%

Crashstone Aspect

  • Reduced critical strike damage from 40-50% to 30-40%.

Lightning Dancer’s Aspect

  • Increased flat damage from.5-.6 to .7-.8.

  NECROMANCER

 

Skill Changes:

Blood Lance

  • Increased damage from 67.5% to 80%.

Army of the Dead

  • Increased damage from 30% to 45% Reduced Cooldown from 90 to 70 seconds.

Blood Wave

  • Increased damage from 90% to 120%
 

Passive Changes:

Shadowblight

  • Increased damage from 20% to 22%

Grim Harvest

  • Reduced essence gain from .5/1/1.5% to .3/.6/.9%

Serration

  • Reduction of Critical Strike from .5/1/1.5% to .3/.6/.9%.

Death’s Defense

  • Maximum Minion Life lost in a single damage reduced from 75/60/45% to 60/45/30%.
 

Class Specialization:

Raise Skeleton

  • The attack damage of Skeleton Warrior increased by 10%.

Golem

  • The attack damage of Golem increased by 10%.

Blood Golem

  • Increased Blood Golem Life drain damage 40% to 90%.
  • Increased Blood Golem Life drain healing from enemies hit from 4% to 5%.

Iron Golem

  • Increased Iron Golem slam damage from 25% to 175%.
  • Increased Iron Golem shockwave damage from 30% to 40%.
 

Paragon Board Changes:

Hulking Monstrosity

  • Increased Golem Life and damage bonus from 30% to 40% Life.

Cult Leader

  • Increased damage bonus from 10% to 15%.

  ROGUE

 

Skill Changes:

Twisting Blades

  • Reduction of advanced Twisting Blades Cooldown per enemy hit has been reduced from .25 to .1 seconds.
  • Reduction of Advanced Twisting Blades maximum Cooldown has been reduced from 3 to 2 seconds.

Rapid Fire

  • Increased damage from 24% to 30%.

Dark Shroud

  • Reduced Damage Reduction per shadow gained from Skill Ranks from .8% to .4%.

Dash

  • Reduced Enhanced Dash Critical Strike Damage bonus from 20% to 15%.

Caltrops

  • Increased damage increased from 30% to 40%.
 

Passive Changes:

Concussive

  • Reduced Critical Strike Chance from 5/10/15% to 4/8/12%.
 

Legendary Affix Changes:

Repeating

  • Reduced maximum Minion Life lost in a single damage instance from 75/60/45% to 60/45/30%.

  SORCERER

 

Skill Changes:

Arc Lash

  • Reduced Lucky Hit Chance from 30% to 14%.
  • Reduced Glinting Arc Lash Cooldown reduction from .25 to .15 seconds.

Teleport

  • Reduced Shimmering Teleport’s Damage Reduction duration from 5 to 3 seconds.
 

Legendary Affix Changes:

Aspect of Control

  • Reduced bonus damage from 30-40% to 25-35%.

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