Doom Eternal’s Multiplayer Was an Opportunity Waiting to Happen
Doom Eternal’s game director Marty Stratton and creative director Hugo Martin recently had an interview with gameindustry.biz and talked about their game Doom Eternal. They talked about the game’s multiplayer as being a “missed opportunity” for the game Doom.
The answer came to them with Doom Eternal’s Battle Mode. In this mode, one of the players will take the role of the protagonist of the single-player mode which is the slayer. The other two players of the mode will be playing as the demons. The Slayer will be fully equipped and the assortment of demons to choose from actually has a variety of movements and combat abilities. The Slayer will hunt the demons and the demons will be hunting the Slayer.
Martin admits that in the previous multiplayer game of Doom 2016, there were a lot of things done wrong in the game as compared to the right things. He also added that this time around with Eternal, the multiplayer had been developed internally as compared to the 2016 game where they worked with Certain Affinity for the multiplayer mode.
The multiplayer mode of 2016 did not have the “Doom multiplayer experience that people wanted” Stratten said, “we didn’t take from the Doom Campaign that people loved. There was no Slayer present in that Doom multiplayer.” This is what made them decide to create the Battle Mode that would have the “Slayer vs. Demon” combat that fans of the game already know and love, and then “making it a social experience” that can be done with friends.