Fixes And Updates for Street Fighter 5
Know the newest updates and fixes for Street Fighter 5
Capcom has a list of the new fixes that they have done in Street Fighter 5. Most of the game’s characters have become buggy especially in V-Trigger mode. Giving the far advantage to the other characters and a very big disadvantage to some. But it has all been since fixed, thank goodness! We have here the list of the bugs and its fixes for you.
Character Bug Fixes
- The Overhaul V-Skill of Alex is not negated when blocked by his opponent.
- The V-Skill Overhaul can now be negated when blocked by the opponent.
- Birdie has an unintentional throw invincibility.
- Birdie’s entire motion now has a throw box available, removing the throw invincibility.
- The Fatal Leg Twister of Cammy should not be able to throw an opponent in a crouch position.
- The Fatal Leg Twister of Cammy can no longer throw an opponent that is in a crouch position.
- Specifically to the opponent Dhalsim, the Yosokyahu’s first hit will make contact depending on a specific circumstance.
- The hit box of Yosokyahu has been adjusted, giving the move consistency.
- Dhalsim’s Yoga Gale has an empty guard box that is placed on high. This makes it hard to force the opponents to guard.
- The empty guard box for Dhalsim’s Yoga Gale is now set on low making it easier for the opponents to be forced to guard
- F.A.N.G.’s lower body unintentionally disappears when on the M. or H. Ryobenda.
- The collision box for M. or H. Ryobenda has been adjusted making the whole move consistent throughout the execution.
- When Guile’s Sonic Hurricane hits an airborne opponent, it puts him in a 16 frame disadvantage.
- An adjustment was made for the 16 frame disadvantage. Now, Guile is able to move first before his opponent after the attack.
- The execution of the move Tobizaru will give Ibuki invincibility while she lands on the ground. Tenrai can only be available when on max charge.
- Tobizaru now has a hurt box, making Ibuki prone to hits while landing. You can now use Tenrai even though it is not at max charge.
- When in V-Trigger, the L. Shoryuken’s landing motion will be cancelled to M., H. or Ex Shoryuken. The L.Shoryuken cancels when an opponent is able to jump over Ken.
- There is an unfair disadvantage to Ken when using his Shoryuken as an initial attack.
- The L. Shoryuken cannot be cancelled to M., H. or Ex Shoryuken anymore.
- The unfair disadvantage when Ken uses the H. Shoryuken as an initial attack has been removed.
- When used against certain actions the Ex Head Press would miss the second stomp.
- When Psych Inferno hits an opponent, a very large amount will be gained in the meter of the opponent.
- A larger hit box was placed on the Hard Press move making it a rare occurrence for it to miss.
- Psycho Inferno no longer gives a large amount in the meter.
- When Nash performs his Smi Sonic Boom it lets opponents pass through him when they come from behind.
- When Nash is in a stunned state, some unintended behaviors occur.
- The cameras would have crazy movements when doing the V-Trigger and V-Reversal.
- The setting of Nash’s collision box has been fixed. His opponents can no longer pass through him when coming from behind.
- Nash’s collision box has been set so that his stunned state matches the correct position on the screen.
- Fixed movement so that the camera will not have crazy movements during V-Trigger and V-Reversal.
- During Rashid’s Flap Spin, V. Spinning Mixer and Dash Spinning Mixer, it is impossible for the opponent to get into the guard position
- Both kick buttons must be pressed at the same time for an Ex Eagle Spike to occur from the V-Skill Front Flip.
- Rashid’s V-Trigger tornado passes through the opposite side of the opponent.
- A huge distance is made when the Assault Beak is used as a counter hit.
- Cannot cancel the initial jump frames into Altair.
- Rashid’s Flap Spin, V. Spinning Mixer and Dash Spinning Mixer can now be executed even when there is a one frame gap between the two kick buttons.
- The collision box size of V Eagle Spikes has been increased, it can no longer pass through the opponent.
- Rashid’s V-Trigger Tornado, no longer passes through the opposite side of the opponent.
- When hit by the Assault Beak, Rashid and his opponent now has a normal distance between them..
- The initial jump frames into Altair can now be cancelled.
- Irregularity in the hit animation of Jordan Sanrengki.
- Successfully completing the V-Skill Mind’s Eye during V-Trigger will not let you cancel the second half, so you cannot go into another Mind’s Eye.
- Normal behavior for the hit animation of Jordan Sanrengki.
- You can now successfully perform another Mind’s Eye on the second half of the V-Trigger Mind’s Eye.
- You can only use the V-Trigger Bloody Kiss-Rojo as a reversal if the claw is on a wake up or after guarding.
- A reversal can now be executed with the V-Trigger Bloody Kiss-Rojo.
That is it on the list of fixes. Have you noticed any other fixes that should be done in the game? Share your thought with us in the comments below.
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