Know What The Critics Think With The Hitman 2 Review Round-Up
We’ve got for you the Hitman 2 review roundup days before the game is set to launch. The critics have spoken, will this newest sequel to the hit 2016 game be better? Find out below:
Hitman 2 Reviews
“Ultimately, Hitman 2 feels safe. That’s something of a double edged sword. It means this sequel offers very little in the way of innovation, but also means five quality levels (and New Zealand) that can rival some of the best in Hitman’s long history. Perhaps more importantly, it’s a robust platform for more—more one-time Elusive Targets, more user-made Contracts, more Sniper Assassin maps and more levels through future expansions.”
– Phil Savage
“Hitman is about experiencing the anticipation of seeing whether a plan will work when you try it for the first time. It’s about feeling the tension of briskly walking away from a bad situation, hoping you can lose the suspicious guards. It’s the satisfaction of knowing the machinations of a level so well that when a target moves into a particular place at a particular time, you have the perfect way to intervene. Hitman 2 is a familiar experience, but in the Hitman world, familiarity is an incredible strength.”
– Edmond Tran
“IO’s done everything it could to make this a deserving follow-up to 2016’s Hitman. Every target and every assassination feels ripe with possibilities, and even the story—not normally a part of Hitman I care about—goes some interesting places by the end. I’m curious to see how the game evolves in the coming months, but as far as I’m concerned it’s already a pretty fantastic addition to Agent 47’s oeuvre. The time-limited Elusive Targets and other live-game features can only make it better from here.”
– Hayden Dingman
“Hitman’s design means that it is ripe for emergent moments. It gives you a bunch of systems and a bunch of items with specific looks and capabilities. And then IO gives you a goal about who to kill, and how you use your tools to accomplish that mission is up to you.
That’s the heart of Hitman: giving players the power to create their own stories. And that’s as big and powerful as ever in Hitman 2. So I don’t care if it’s not the newest thing in the world. It’s still one of the most solid and rewarding games you can get. And it’s an ideal antidote to games that are more obsessed with looking immersive than playing great.”
– Jeff Grubb
“Hitman 2 doesn’t add much of note to the structure of its predecessor and thus feels more like Hitman 1.5 than a full-blown sequel. But that’s not a bad thing. By offering more of the deepest, fullest stealth sandboxes in gaming in one single package rather than six episodic ones, it earns its keep. The inclusion of Hitman (2016) is a bonus for those that didn’t catch the reboot initially. Here’s hoping they put more effort into the plot next time.”
– Ryan McCaffrey
And with what we’ve read, it looks like Hitman 2 is quite the same as the previous outing. This just proves that the game comes with a pretty solid mechanic that reinventing it would probably be a bad idea.
Hitman 2 will be launching on November 13 and is available to play for PC, PlayStation 4 and Xbox One.