Watch Dogs Legion se déroule dans un avenir pas trop lointain, où, comme dans le monde réel, la technologie continue de jouer un rôle moralement nébuleux dans la vie des citoyens moyens. À la suite du vote «Brexit» qui a vu le Royaume-Uni choisir de se retirer de l’Union européenne, la nation a encore renforcé sa sécurité, en employant une entreprise privée appelée Albion pour surveiller ses citoyens et – apparemment – maintenir la paix. Les motivations d’Albion ne sont actuellement pas claires, mais leur présence a entraîné un changement notable dans la police britannique. Contrairement aux officiers de police traditionnels, les sous-traitants d’Albion sont armés de fusils d’assaut et les viseront contre des civils et même tireront pour tuer.
To be honest, we’re down for a politically-charged thriller like this, especially if it isn’t afraid to explore the divide that has already begun emerging since the referendum.
In terms of mechanics, Watch Dogs 3 will allow players to take control of any NPC across the open-world, presumably used to complete a variety of different missions.
‘Every individual you meet in the open world has a full set of animations, voice over, character traits and visuals that are generated and guided by gameplay systems,’ reads the listing.
Crackdown 3 is an open-world action game that tasks you with saving a city overrun by the forces of a supervillainous corporation. There’s no primary story or quest line; everything is connected, and you can do most of it in any order. For example, taking down a big artillery unit will weaken the bad guy in control of the city’s security, making it more likely that you’ll prevail when you do come across them.
Crackdown 3 is the perfect capstone for the Xbox One in a lot of ways. Oh sure, the generation’s not over yet—we’ll get another Forza or two before the changeover, maybe a Gears of War. But you have to imagine Microsoft’s focus is on the future at this point. The Xbox One entered this generation on the back foot, and while Microsoft’s laid a lot of groundwork for better days to come it’s spent most of the last six years looking kind of lost, playing it safe when it should’ve taken more risks and placing bets that never quite panned out.
Just Cause gets away with this, though, just as it gets away with building a sequel around a few stand-out weather missions and a bunch of balloons, because it has that rare commodity in games. Just Cause is charming, and Just Cause 4 is as charming as all the others. Rico isn’t just a liberator on a mission, he is likable and fun to be around. He moves beautifully, he hums Wagner as he obliterates his own bases in a helicopter, and even when he isn’t humming he sounds amazing as he zips about, a muddle of buckles and winches and tiny motors purring.
c’est une amélioration par rapport au dernier jeu, mais en tant que franchise, Just Cause gaspille toujours la majorité de son potentiel avec sa conception de mission banale et sa narration terne.
Red Dead Redemption 2’s stark, slow depiction of America’s fading frontier is a monumental work straining against stubborn mission design and stability problems.
RDR2 is a story about the death of the Old West. You take control of Arthur Morgan, a man who belongs to an outlaw group called the Vanderlinde Gang. Having spent most of his life in the gang, Arthur has become disillusioned by the outlaw lifestyle. Still, Arthur can’t see himself doing anything other than stealing and killing.
Mafia 3’s strong characters and confident storytelling kept me engaged, even if the gameplay rarely delivered anything but bog-standard and repetitive open-world action. That’s a bummer, because Lincoln is an incredible protagonist and New Bordeaux is a fantastic setting thematically, and it would’ve been great to see them put to better use.
Mafia 3 is the biggest disappointment of the year. It’s a game with masses of potential, but unfortunately that potential is wasted on by-the-numbers open-world game design.
The first few hours tease the game that could have been if it hadn’t succumbed to the open-world bloat. This is a solid eight-hour game stretched far too thin.
Mafia 3 has an interesting setting and a great cast of characters, but its lack of focus undermines everything it’s trying to do, and that’s a damn shame.
Watch Dogs 2 is no great leap forward, but it sees the series headed in the right direction with more colour, more flair and a real sense of fun. The action’s solid and the mission design much less generic, while Ubisoft Montreal has given you a great set of tools and the freedom to use them as you will. If the original Watch Dogs was a mean-looking hound, all bark, no bite, the sequel’s a more playful pooch that’s all about having a good time – and it’s all the better for it.
Watch Dogs 2 pays some lip service to the idea that these hackers must struggle to avoid becoming what they hate. By using all-powerful software to manipulate the world, could they be as bad as the corporations they’re fighting against? But in the end, lips service is all it is. Over and over, DedSec embraces the role of judge, jury and (when you decide to use guns) executioner, with little real self-awareness.
Yakuza 0 is the closest thing video games have to a prime-time soap opera. Only instead of families having arguments over a dinner table, it has families going to war over real estate and blowing up vans and forcing you to fight in underground gladiator pits and making you visit hostess bars and buy drinks for homeless guys and…
Yakuza 0 is another sprawling entry in the open-world series, packed with an extraordinary amount of things to do and centred around a genuinely compelling crime story. Since it’s a prequel, it’s also unburdened by the series’ increasingly intricate backstory and thus far more approachable for newcomers than the last few Yakuza games. While its melee combat may lag slightly behind modern genre standards, Yakuza 0 still hits far more than it misses and is a big, bold and bruising tour through the Japanese underworld.
With its recycled map and wildly overpowered abilities, playing Saints Row IV feels like a lot like enabling god-like cheat codes in Saints Row The Third and going nuts. Its ridiculous story, goofy characters, self-aware humor, and amazing character editor make it all work, especially for those of us who’ve played the previous games and can appreciate its in-jokes. But its appeal is shortened by the ludicrous speed at which we can zip across it and grow tired of its lack of challenge.
We can turn a blind eye to the various technical and gameplay faults of Saints Row 4 because it’s the game that’s just too much fun to hate. No
game has ever worked so hard to deliver so many stupid gags and shameless parodies or so much wince-inducing mayhem, and if it strays
close to being the Scary Movie of video games, then at least it’s funny 99% of the time.You might not like it, and you might not like to admit it, but Saints Row 4 is the first Saints Row that’s as entertaining as it thinks it is. Only the most po-faced gamer would deny it its moment in the sun.
Payday 2 is an action-packed, four-player co-op heist shooter that once again lets gamers don the masks of the original Payday crew – Dallas, Hoxton, Wolf and Chains.
Although it could perhaps have used a bit more time in development, Overkill Software delivers a satisfying co-op heist game in ‘Payday 2’
A messy story and horrible characters get in the way of decent, violent action in a scintillating open city.
Sleeping Dogs is a fun and forward-thinking sandbox game. The missions may be samey, but the core experience is varied and enjoyable. Great stuff.